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Re: Best ways to remind beta testers it's NOT a demo!
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Sirr0
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Posted: Sat Jul 31, 2010 2:29 am |
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Joined: Wed Jul 28, 2010 2:46 pm Posts: 136
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The quest feedback thing is actually being used by a game in development I can not name, very good way of getting feedback imo. It sucks for devs on one hand they want good feedback and bug reports ,but cracking the whip/revoking access tends to put off people to the game so, so it's a fine line. It actually gets worse as the game progresses. There is less bugs sure but there is still balance and possible exploits to work out. People just stop trying to break the game and tend to just play for free. Nothing really they can do about it, at least the dead weight is good for stressing the server 
_________________ "He learned, almost too late, that man is a feeling creature and, because of it, the greatest in the universe...."
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Re: Best ways to remind beta testers it's NOT a demo!
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Vicious
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Posted: Sat Jul 31, 2010 3:03 am |
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Joined: Wed Nov 26, 2008 2:38 am Posts: 2687 Location: On a the rooftop of a dark gothic building...
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Due to the fact that there is no Beta for Pre-ordering like so many other "Gimmicky" Beta test out there, and the only way to get in is via the official sign up or the VIP Beta from Comic Con, it should be fairly obvious to most that the DCUO beta isn't just a demo. That being said, i'm sure there will be some players who don't contribute feedback, but it's the nature of the beast.
If I were running a Beta, I'd have a required Testing form for people to fill out in order to logout. The experience is fresh in the Testers' minds at that point and they could answer some simple Yes or No questions to help capture the data that they don't receive from the actual game.
_________________ ~Vicious~ Administrator/Content Manager dcuosource.com Vicious@dcuosource.com archmagnus.deviantart.com
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Re: Best ways to remind beta testers it's NOT a demo!
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WizHead2010
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Posted: Sat Jul 31, 2010 3:51 am |
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Joined: Thu Jun 17, 2010 2:00 am Posts: 119 Location: Legion Hall
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Vicious wrote: Due to the fact that there is no Beta for Pre-ordering like so many other "Gimmicky" Beta test out there, and the only way to get in is via the official sign up or the VIP Beta from Comic Con, it should be fairly obvious to most that the DCUO beta isn't just a demo. That being said, i'm sure there will be some players who don't contribute feedback, but it's the nature of the beast.
If I were running a Beta, I'd have a required Testing form for people to fill out in order to logout. The experience is fresh in the Testers' minds at that point and they could answer some simple Yes or No questions to help capture the data that they don't receive from the actual game. I really Like that idea, and they should do it.
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Re: Best ways to remind beta testers it's NOT a demo!
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Misanthrope
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Posted: Sat Jul 31, 2010 5:46 am |
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Joined: Sun Jan 18, 2009 5:25 pm Posts: 6246 Location: New York City
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Vicious wrote: Due to the fact that there is no Beta for Pre-ordering like so many other "Gimmicky" Beta test out there, and the only way to get in is via the official sign up or the VIP Beta from Comic Con, it should be fairly obvious to most that the DCUO beta isn't just a demo. That being said, i'm sure there will be some players who don't contribute feedback, but it's the nature of the beast.
If I were running a Beta, I'd have a required Testing form for people to fill out in order to logout. The experience is fresh in the Testers' minds at that point and they could answer some simple Yes or No questions to help capture the data that they don't receive from the actual game. What's to stop them from doing a manual close of the program with either alt F4 or ctrl alt delete? Hell, I exit most games with alt f4.
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 Companions, the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks—those who inscribe new values on new tablets.
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Re: Best ways to remind beta testers it's NOT a demo!
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DeathloksRevenge
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Posted: Sat Jul 31, 2010 6:55 am |
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Joined: Tue Jul 27, 2010 11:00 am Posts: 25 Location: Glen Burnie, MD
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What's to stop them from doing a manual close of the program with either alt F4 or ctrl alt delete? Hell, I exit most games with alt f4.[/quote]
I was thinking more like registering their beta code to their email address and then you can send out the survey to them and if they don't respond back by a deadline then their beta code becomes deactivated.
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Awesome Sauce
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Posted: Sat Jul 31, 2010 10:09 am |
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Joined: Thu Feb 05, 2009 3:19 am Posts: 9436 Location: Somewhere between transcendental and really dumb
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Merged the topics about Beta being mistakenly seen as anything other than a testing run.
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DCUO SOURCE ADMIN/COMMUNITY MANAGER
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Blue Rhapsody
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Posted: Sat Jul 31, 2010 10:15 am |
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| Arch-hero/Arch-villain |
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Joined: Fri Mar 12, 2010 7:11 pm Posts: 1086 Location: On the toilet for the past hour...
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I think people are misconceiving the responses of people hoping to get into Beta. I can sincerely say that there is no doubt in my mind that at least 99.99% of people on the Source want to get into Beta. Whether or not it's work, you still want to and would be happy to do it.
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Mibbster
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Posted: Mon Aug 02, 2010 9:03 am |
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Joined: Thu Jul 08, 2010 11:41 am Posts: 333
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If people don't want to put in bugs, they won't. I joined the CO CB really late, so there weren't that many bugs. So, I used the rest of the CB to test powers I wanted, and I was one of the most helpful bug posters for OP powers and broken high level quests. It always comes down to if the player is willing to fill out the bug form.
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