|
Written by Vicious
|
|
Monday, 15 March 2010 16:40 |
|
Ask SOE #9
DC Universe™ Online and DCUO Source Q&A
Answered by Wes Yanagi, DCUO Sr. Producer
Q: So far every mission we have seen involves fighting several enemies to complete an objective, will there be another path to take to complete a main objective?
A: There will be alternate objectives within encounters, but DCUO is an action combat game between heroes and villains. Combat and conflicts which give each side the chance to rise up to face either heroic or villainous challenges plays a large role in the game play experience.
Q: As we progress into the higher levels of the game, will the appearances of Iconic Heroes/Villains grow few and far between as we become 'Icons' ourselves?
A: This game is all about making you feel like you're a part of the DC Universe. As you progress, the story plots and encounters will continue to escalate to epic proportions. The number of appearances of the iconic super heroes and villains will not increase or decrease but the type of encounters you have with them will progress as you advance through the game putting you in a more critical role.
Q: How will names be handled? Will multiple players on a Server have the same name (while showing their server) or will it be specific to the Server where only one player can have that name?
A: Names will be unique per server.
Q: Will there be any sort of enhancements to each character, say to empower or enhance each power, or buff a character overall or what not (like gems in WoW, Slot enhancements COH)
A: Yes... but we're saving that for a later date. ;)
|
|
Written by Jens Anderson, Creative Director
|
|
Thursday, 03 September 2009 07:31 |
|
Question #1
Q: Will you always be accompanied by an iconic for an indoor/instanced mission? This one's being asked quite a bit. Good to have an official word about it.
A: One of our big pillars is “Dive into DC”. We want you to interact with the iconic heroes and villains as much as possible. So, whenever we get the opportunity to put them into the story and action, we will. That doesn’t mean they are always there to help you. Sometimes you’re going into a mission with Batman at your side. Other times you’re going solo against the Joker. Of course there will be things you get to do where you pop into a place and complete an adventure on your own or with friends; there might not be an iconic in the mix at that stage of the adventure.
|
|
Last Updated on Thursday, 03 September 2009 19:49 |
|
Read more...
|
|
Written by Jens Anderson, Creative Director
|
|
Friday, 28 August 2009 05:07 |
|
All answers from Jens Andersen, Creative Director, DCUO
Question #1
Q: There has been a lot of talk in regards to "moment to moment" gameplay, and trying to keep much more of an action feel to it than MMO games of the past. How does healing fit in with this type of gameplay ideal?
A: Well we’ve always said we want people to be an active participant in the fight, no matter what tactical role you are fulfilling. This ties into damage, defense, support roles and the objectives we have in the missions. The support aspect is about keeping your friends in good shape but we’re doing it in a way that feels more superhero and less bystander. For us, with our rally mechanic, it’s about motivation: The drive to keep going despite injury and harm. We want to present it in a way that doesn’t appear to magically erase your wounds as if they never happened but rather let’s you push through them to victory.
|
|
Last Updated on Saturday, 29 August 2009 06:24 |
|
Read more...
|
|
Written by Jens Anderson, Creative Director
|
|
Friday, 28 August 2009 05:07 |
|
All answers are from Jens Andersen, Creative Director for DCUO, and Wes Yanagi, Senior Producer for DCUO.
Question #1
Q: DCUO was named best of show by Tentonhammer.com at the New York Comic-Con. How does the team feel about receiving accolades such as this so early in development?
A: As you mentioned, we are early in development, so being named best of show by Tentonhammer.com was a very pleasant surprise to the team, especially after all the hard work they've put into crafting the game for public demos. It is also great validation that our outside the box concept is going to deliver something special for all kinds of gamers and DC fans.
|
|
Last Updated on Saturday, 29 August 2009 06:24 |
|
Read more...
|
|
Written by Thomas "Blixtev" Blair, Lead Systems Designer
|
|
Friday, 28 August 2009 05:06 |
|
All answers from Thomas “Blixtev” Blair, Lead Systems Designer, DCUO
This Ask SOE features a number of questions which were selected from among a couple dozen that were submitted by the forum members at DCUO Source. If you would like to contribute questions for future editions of Ask SOE, feel free to register for the website and start posting!
Question #1
Q: Does the game physics apply to the character's weight? For example, if my character weighs 100 pounds and has "Level 10 Leaping Ability" (or whatever the power would be called) does he jump farther than a 500 pound character with exactly the same leaping power? If both are hit by a car, do each of the characters get thrown the same distance?
A: Whoa! Lots of questions wrapped up in that one. To start with for gameplay reasons all characters size/mass is assumed to be the same, simply because we would like to avoid players having to choose being a small/light character simply because it was more advantageous than being a large character when it comes to jumping or being thrown. We want the player to fulfill their superhero fantasy and not be penalized because their character is large or small physically.
|
|
Last Updated on Saturday, 29 August 2009 06:25 |
|
Read more...
|
|
|
|
|
<< Start < Prev 1 2 Next > End >>
|
|
Page 1 of 2 |